Showing posts with label Poison Ivy. Show all posts
Showing posts with label Poison Ivy. Show all posts

Thursday, January 27, 2022

Bullet Review: Detective Comics #1050


Detective Comics #1050 came out this week, a landmark issue! Detective #1027 and Detective #1000 were also landmarks. As the basis behind the DC of DC Comics, I suppose the title deserves it.

I read this issue specifically for the 10 page preview of the upcoming Batman/Superman World's Finest title by writer Mark Waid and artist Dan Mora. As I have said many times, I like the concept of Batman and Superman being friends and partners. I have always enjoyed Waid's works. And Mora's work is impressive.

Add to all this that these are 'classic' adventures, with a blue-caped, yellow-encircled Batman costume and Dick Grayson as Robin, I figured I would love this.

No surprise, I loved this. 

There are some interesting things right off the bat. First off, I read (or maybe heard on a podcast) that Waid was going to concentrate on Robin in these stories as an important go-between and touch of levity. We get that here. Second, the idea of a big bad manipulating things behind the scenes is always a fun mystery. 

Perhaps most interesting is that some of what we get here seems lifted from the Bruce Timm animated universe making me wonder just what world/continuity this takes place on. 

Lastly, from a story view, my guess is there will be a nice Silver Age pastiche to the proceedings given the importance of Red Kryptonite to the plot.

From an art standpoint, Mora really shines here giving us great action beats. Metallo is appropriately horrific given the DCAU feel of him. And his Ivy is menacingly beautiful. And how great it is to see these classic costumes (even if this Robin is wearing long pants). 

On to the specifics.

Monday, March 26, 2018

Bullet Review: Batman #43



This is going to seem like a silly review. I don't normally buy the Batman solo book. But I have been impressed with Tom King's work just about everywhere else. I loved his two parter with Superman. So it has become something of an impulse buy. In the end, I wonder if it should just move to the pull list.

Add to that my reading, with great interest, the conversation about his treatment of Poison Ivy in this latest arc. I thought my passion about Supergirl was rabid but it pales in comparison to some of the  Ivy lovers out there. They are a vocal group with strong feelings about their favorite character. And they weren't happy. So that piqued my interest even more.

So what made this be pushed over into bullet review territory? Well for one, Supergirl has a role in this book, albeit a silent one. She is there in the background. And the art is by Mikel Janin. I love Janin's art and think he would be great on a Supergirl book. Who knows when (or if) he would be drawing her again! So I thought maybe I would share just for that.

But more than that, there is a moment in this book, an homage to a prior story, that is just so perfect that I needed to talk about it here. And even better, that homage tangentially involves Supergirl!

King is really firing on all cylinders these days. And the art in this book is just lush, especially the Ivy-centric pages.

Monday, December 26, 2016

Mike Maihack Christmas Comic


There was a surprise Christmas gift under the table for everyone late last week when Mike Maihack released a Supergirl/Batgirl Christmas comic.

This year there was an added bonus ... Harley Quinn and Poison Ivy.

There is a little bit of mirroring in the two relationships. Harley is the happy-go-lucky, super-festive, silly one trying to get Ivy to sprout a smile and get into the holiday mood. And Ivy is all so serious, looking at all the dead plants around her in the form of wreaths and wrapping paper.

We have seen this silly/dour yin/yang back and forth between Kara and Babs in all of Maihack's prior strips. So seeing it played out here was fun and made me hope that we see more interaction between these four in future comics.

Finally, Harley gets Ivy into Christmas. She lets Pamela detonate a bomb in Batgirl's face in the style of a Looney Tunes cartoon. And the delivery mechanism .. a santa-hatted bat ... is brilliant.

But (and I know I am biased) my favorite bit is Kara laughing when Babs gets blasted. It is a funny moment.

So drain the last bit of egg nog and enjoy this treat. And thanks to Mike Maihack for continuing to bring joy to the world.

Monday, June 6, 2016

Review: DC Bombshells #14


I was worried that DC Bombshells might be one of the casualties of #Rebirth. Luckily, the ax didn't drop and we have been able to get even more excellent stories from Marguerite Bennett, Laura Braga, and Mirka Andolfo.

Two issues ago we had the major battle at the front, the main Bombshells defending London from the Tenebrau army. Last issue (which I didn't review) was a look back at Lois Lane and the Batgirls as they thwart a rather Trump-ian Harvey Dent running for office.

DC Bombshells #14 came out and caught us up on a number of the plotlines which are happening away from the front. While I want to know how Kara is recovering from the death of her sister and what is happening with the new League, I loved this issue for showing us the other characters we have come to know and show us what has been happening with them.

In particular, Marguerite Bennett really tugged on the old heart strings with this book. There were many touching moments in this book, some which made me sad and others which were joyous. I have said it before. I didn't expect such depth of character from a title based on cheesecake statues.

And I have probably gushed enough about artists Laura Braga and Mirka Andolfo in prior reviews. Both are able to produce excellent action sequences but also ratchet it down to these quiet emotional moments which are powerful.

We even get a new Bombshell in this issue. So it had something for everyone.

On to the book!

Monday, December 14, 2015

Review: DC Comics Bombshells #6


DC Comics Bombshells #6 came out last week and was another fabulous issue in what has been a fantastic run. I have said all along that this Elseworlds look has been surprisingly engaging and interesting. In this issue, writer Marguerite Bennett continues to give us a nice mix of action, humor, historical significance, and randy fun.

But for me, the best part of this issue is that it feels like the characters are finally starting to move in a way that will bring them all together soon. While I like hopping from one character's story to another (the diverse locales and characters are a strength of the book), I am eagerly awaiting the 'Justice League' moment when they are united against a common foe.

The art in this issue really sparkles. Ming Doyle continues to give us a noirish look at Batwoman's adventures in Germany. That style complements the story very well. The rest of the issue is drawn by Maria Laura Sanopo and Sandy Jarrell. They both bring a very clean style to the page. All of the characters are just beautiful. The style is so lovely that I wouldn't mind seeing either doing all the pages of an issue!

The book opens with several gorgeous pages of Mera stopping some Nazi U-boats which are manned by the Tenebrau inky zombies we have seen cropping up in the last few issues.

Mera is one of my favorite characters in the book. She is fun and fresh and just seems to love life. While just as driven as the other Bombshells, Mera also seems to enjoy what she does. It doesn't hurt that she sings to gain access to her powers.

Here, called Aquawoman (love it!), she boards an American destroyer, bringing cheer and hope to the crew. They all love her but more importantly respect her. They don't hit on her, despite her summery outfit, instead showing her pictures of the significant others they have left behind.

Again, Jarrell really shines here. This page is just eye-melting gorgeous. There is something akin to Darwyn Cooke in that first panel.


The R&R on the cruiser is interrupted by the arrival of Stargirl and Supergirl whose path for defecting takes them right over the fleet. Mera skirmishes with the two Russians and briefly gains the upper hand. But before Mera can further pound on Kara, Stargirl steps in the middle. She won't let anyone hurt her sister.

Despite that breezy exterior, we know that Mera is hiding something from her past. In silhouette, we see someone about to get run through with a spear. My guess is that Bennett is going to bring in Siren, Mera's sister, and have her be killed. Who could be the killer? Arthur? Orm?

But adding this deeper background to the 'fun one' ramps up my interest in the character. Is she ignoring that event? Is the fun personality a facade?


Meanwhile, in Germany, Kate has decided to don the Batwoman outfit and go out adventuring. I thought this was supposed to be an undercover mission? It seems odd that she would want to do anything out in the open which might jeopardize the bigger strategy.

While in the Batwoman gear, she disables some tanks. She then runs into some resistance fighters who play in a band including the Huntress. This Helena plays the cello, shoots a crossbow, and is a German opposed to Nazi rule. Kate loves her spirit and decides to take her on as an ally/sidekick only if Huntress will be trained. I like the addition of Huntress but I would have liked it more if she was an Italian opposed to Mussolini, leaning on her traditional origin.

It might be an overread, but the panel focusing on Kate's shoes as she talks about the Holocaust was quietly powerful. The image of piles of shoes is so evocative of this tragedy that showing us Kate's shoes and knowing she is Jewish, all while she talks about the horror in Germany at the time was a gut punch.

But after that heaviness, Bennett gives us a little laugh.

Selina and Lex arrive in their motor car to whisk both Kate and Huntress away.

As a joke, Kate asks if it is a rescue or an invite for a menage a trois. The panels of Lex and Selina considering it are perfect. Kate may have been going for a laugh but they're into it! In particular, Lex's look in the second panel is perfect.

Like I said above, there is some bawdy fun in this book.


And then we get game changer. Lex has some Kryptonite. He wants this to be a human war.

I still don't know if I can count Lex amongst the good guys.

The rest of the issue is Bennett and Jarrell moving the pieces on the chess board, bringing everybody together a bit closer.

On the cruiser, Supergirl and Stargirl join the Bombshells and agree to work for Amanda Waller to defend their country. They won't don the stars and stripes though. They are loyal to Russia. They will change their colors though, aligning themselves more with the Allies.

I love that smiling Supergirl.

Meanwhile, Diana and Steve Trevor have been arrested for mutiny after they ignored General Lane's orders to kill the prisoners of war.

Deciding she can no longer follow Lane, Diana uses her powers to break out. Diana is something of a wild card now. She'll need to link up with the Bombshells soon.

And Harley and Ivy are racing through France towards Germany, killing any Nazi they have the luck of running across (or over).

Everyone seems to be on the move towards the front. It can only be a matter of time before they all get together.


The last part of the book focuses on Zatanna. I get a complete kick out of Rabbit John Constantine. (Who rolls those tiny cigarettes for him?).

John tries to inspire Zatanna to break away from the Joker's Daughter. Zatanna has been blackmailed and forced to work for the Nazis because she fears for her life and her family's. But John tells her that her magic dwarfs what the Joker's Daughter can do.

Zatanna is the only character who seems to be in the same place at the end of this issue. But that is okay. We get a lot of backstory and character moments for her here.

All these pages are by Maria Laura Sanapo and Marc Deering and everyone is just fresh, strong, and beautiful. The art sings here, working with the words.

So I continue to love this book. It is a guilty pleasure, an Elseworlds based on statues of scantily clad characters. But Bennett brings so much more to the table. This is a nice romp.

Overall grade: A

Saturday, July 11, 2015

DC SuperHero Girls


Back in April, Warner Brothers announced the DC SuperHero Girls Initiative, a multimedia platform introducing a bunch of DC female characters to a bigger audience. I loved the idea.

As a father of three girls and a self-proclaimed Brony, who has watched MLP and 'Equestria Girls', I thought this was a perfect platform to build an audience. We saw the initial characters but I am sure the entire DC catalog is probably available. And Supergirl was wearing Chuck Taylors. So it was all win back then.

Earlier this week, the website for the initiative went live. Here is the link: http://www.dcsuperherogirls.com/

It is a pretty simple site right now. There is the group shot above. Then you can click a link to see the  individual page for each of the characters. These pages include a simple description of the character and then three adjectives that define them.


Supergirl is the 'new girl' at the school and is described as new to the planet. I like the idea that she is learning the ropes at the school. And the description that she's 'powerfully persistent' is great. It might be a way to say she is fierce in pursuing her heroic goals without getting too scary. Maybe this 'school' is the Midvale Orphanage equivalent, the place Superman takes her to become accustomed to the planet.

The adjectives are also interesting. Sweet makes sense and is in line with classic Supergirl.

Awkward seems to be something newer for the character. We have heard Melissa Benoist describe the character as 'adorkable'. And being new to the planet means the writers can play up the 'stranger in a strange land' aspect of the character, a way to make her awkward here on Earth. We'll have to see how this plays up.

Given the last adjective is fun-loving makes me think she'll be outgoing in personality. This won't be a withdrawn awkward.

I'll be watching for more stuff from this site and initiative. But so far, so good.

Thursday, April 23, 2015

DC Entertainment: Super Hero Girl Initiative


The news hit yesterday afternoon and nearly broke my social media streams. DC Comics in association with Warner Brothers had created The DC Super Hero Girls Initiative, a multimedia massive undertaking to bring the power of the DCU to young girls. I first heard about it here:

http://www.comicbookresources.com/article/dc-entertainment-and-warner-bros-launch-dc-super-hero-girls-initiativ

Now I do include the actual press statement below but here is  paragraph with the overall concept.

Developed for girls aged 6-12, DC Super Hero Girls centers on the female Super Heroes and Super-Villains of the DC Comics universe during their formative years—prior to discovering their full super power potential. Featuring a completely new artistic style and aesthetic, DC Comics’ icons such as Wonder Woman, Supergirl, Batgirl, Harley Quinn, Bumble Bee, Poison Ivy, Katana and many more make their unprecedented teenaged introduction. Each character has her own storyline that explores what teen life is like as a Super Hero, including discovering her unique abilities, nurturing her remarkable powers and mastering the fundamentals of being a hero.

Frankly, I am thrilled.



Now, I will admit, they probably had me with this look for Supergirl. Chuck Taylor's, wrist bands, short sleeves, Gwen Stacy headband, and of course,myths red skirt. Just a big win visually for this Supergirl fan.

But there is so much more to love.

The inclusion of Bumble Bee and Katana to have diversity. To have them look healthy and fun-loving. To have a Wonder Woman with a shield and not a sword. Artistically, it looks spot on.

And then I read about just how extensive a movement this is.

Animated specials. Direct to Video movies. Lego sets. Action figures. Books. And all done with the goal to inspire confidence and heroism.

Unbelievable.

As a father of three girls ranging from tween to later teen, I can tell you that it hasn't been easy to find comics and toys and merchandise that I could bring home to them. It was looking for a needle in a haystack. Yes, things like Supergirl Cosmic Adventures came along every so often. But I had to search for it.

But now, it looks like this stuff will be plentiful, in multiple media, and will actually take advantage of the strength of the DCU.

I'll say it again, I am thrilled.

Here is the actual press release.

WARNER BROS. AND DC ENTERTAINMENT
IN PARTNERSHIP WITH MATTEL LAUNCH DC SUPER HERO GIRLS,
A NEW SUPER HERO UNIVERSE DESIGNED JUST FOR GIRLS, SLATED FOR FALL 2015
Mattel to Launch Company’s First Action Figures for Girls
Unprecedented Initiative to Include Digital Content, TV Specials, Made-For-Videos,
Publishing, Toys, Apparel and Other Products
Random House Children’s Books to be Master Publishing Partner
The LEGO Group to be Exclusive Construction Partner
Burbank, Calif. – April 22, 2015 – Beginning in Fall 2015, DC Entertainment, Warner Bros. Animation, Warner Bros. Consumer Products and Mattel join forces to launch DC Super Hero Girls, an exciting new universe of Super Heroic storytelling that helps build character and confidence, and empowers girls to discover their true potential. Featuring DC Comics’ most powerful and diverse line-up of female characters as relatable teens, DC Super Hero Girls will play out across multiple entertainment content platforms and product categories to create an immersive world.
Developed for girls aged 6-12, DC Super Hero Girls centers on the female Super Heroes and Super-Villains of the DC Comics universe during their formative years—prior to discovering their full super power potential. Featuring a completely new artistic style and aesthetic, DC Comics’ icons such as Wonder Woman, Supergirl, Batgirl, Harley Quinn, Bumble Bee, Poison Ivy, Katana and many more make their unprecedented teenaged introduction. Each character has her own storyline that explores what teen life is like as a Super Hero, including discovering her unique abilities, nurturing her remarkable powers and mastering the fundamentals of being a hero.
“DC Entertainment is home to the most iconic and well-known Super Heroes including Wonder Woman, Supergirl and Batgirl,” said Diane Nelson, President of DC Entertainment. “DC Super Hero Girls represents the embodiment of our long-term strategy to harness the power of our diverse female characters. I am so pleased that we are able to offer relatable and strong role models in a unique way, just for girls.”
The initial launch of DC Super Hero Girls in Fall 2015 will include an immersive digital experience, original digital content and digital publishing—providing opportunities for girls to interact with characters, learn about the storylines, and engage in customizable play. TV specials, made-for-videos, toys, apparel, books and other product categories will begin to rollout in 2016.
“Developing a Super Hero franchise exclusively for girls that includes all of the key components of a comprehensive entertainment experience—from content to consumer products—is something we are excited to be doing in conjunction with our great partners,” said Brad Globe, President of Warner Bros. Consumer Products. “It’s really an honor to be part of this cultural moment and to be delivering a concept so rooted in a relatable and empowered theme that the characters of DC Comics are uniquely able to present.”
As master toy licensee, Mattel is collaborating with DC Entertainment, Warner Bros. Animation and Warner Bros. Consumer Products on DC Super Hero Girls’ narrative creation, interactive digital activations and ultimately a toy line launching in 2016. Mattel category-leading firsts include a line of characters for the action figure category, an area of the industry that has been primarily developed with boys in mind, and fashion dolls featuring strong, athletic bodies that stand on their own in heroic poses.
“Partnering with the best and being the best partner is of paramount importance,” said Richard Dickson, President, Chief Operating Officer, Mattel. “Together with Warner Bros. and DC Entertainment, the DC Super Hero Girls franchise will further expand our already powerful girls portfolio. We know Super Hero is a culturally relevant theme and the DC Super Hero Girls franchise will engage and inspire girls, providing cues to explore heroic acts through play and into real life.”
The Random House Books for Young Readers imprint of Random House Children’s Books has been appointed the master publishing partner for the franchise and will be creating a portfolio of books that will bring the DC Super Hero Girls world to life, beginning in Spring 2016. Random House’s publishing program will be complemented by a series of original graphic novels from DC Entertainment. The LEGO Group will also be key to building the DC Super Hero Girls franchise, leveraging their experience and success engaging girls in creative construction play to bolster this universe through an array of LEGO® building sets designed to inspire girls' imaginations. Additionally, consumer products partners around the world will be engaged in creating a merchandise line dedicated to DC Super Hero Girls across all key categories.


Wednesday, October 9, 2013

Katie Cook Women Of Legends Sticker Set


As if I needed one more reason to DC Women of Legends collecting cards, Katie Cook just shared the stickers she is drawing for the set over on her site. Here is the link:
http://katiecandraw.typepad.com/katiecandrawcom_internet_/2013/09/katie-can-draw-a-dc-sticker-set-for-cryptozoic.html

That's one cute Supergirl sticker. It even makes the New 52 costume look good! Incredible.

Now I know that I could search for this on-line. But buying and opening the packs is about 80% of the fun. I know I'll never get this sticker that way.


Cook shares all the stickers she did including Wonder Woman, Power Girl, Harley Quinn, Batwoman, and others.

But this Poison Ivy one really stood out as fantastic. I really like this.



Of course, I am well acquainted with Cook's recent works on My Little Pony, a book the supergirls at home love to read. Cook and artist Andy Price sprinkle in plenty of Easter Eggs for grown-ups which make it a truly all ages book.

So looks like I'll be buying more Women of Legends cards on the way out.




Monday, December 13, 2010

Review: Superboy #2


Superboy #2 came out this week and built nicely upon the momentum of the first issue. In many ways, I felt that the first issue was simply setting up the environment of the book ... the idea of Smallville, the camaraderie of Simon and Conner, the personal evolution that Superboy is going through. It was a nice foundation ending with a decent hook - the arrival of Poison Ivy. If I could subtract the perplexing defeat of the Parasite (taken down by a cloud of wheat kernels) from the issue, it would have been great.

With the first issue behind us and the basics of the title established, writer Jeff Lemire can crank up the intrigue, spinning a pretty satisfying quasi 'one and done' story that teases at some of the bigger storylines planned.

Moreover, Pier Gallo's art in this issue is crisp, especially his rendition of Poison Ivy. The one detraction from the art is the 'there/not there/there but in color only' thigh high boots she is wearing. In some panels they are delineated. In others, they aren't there. It was minimally distracting, the only downside to the art throughout.



With the Parasite defeated, Superboy and his friends find themselves entangled in giant wheat stalks. As if on cue, Poison Ivy arrives. Superboy assumes that she is behind this plant-life assault. Ivy claims that she was drawn to Smallville by 'shift' within the Green. Her powers are gone. And she is here to try to stop whatever is effecting the plant elementals worldwide.


In a classic comic moment, she actually tells Superboy that the two of them need to team up.

Yes, this is a dramatic butt shot of Ivy (and there are several of them throughout the book), but to be honest one of the things I liked about Gallo's art was his otherwise understated and sultry Ivy. There is no doubt she is sexy, part of her character, but she isn't put in senselessly provocative poses.


For example, this panel with the cascading hair tendrils and smoky eyes shows a very sensual Ivy. We don't need more that that. We don't need her to be in a 'broke back' position to accomplish what the art does alone.

Ivy again reiterates that currently she is powerless. If she had her powers, wouldn't she simply use them to get hypnotic control of Superboy to do her bidding. You can't knock the logic so the two indeed team-up. Ivy can sense the source of the power and can lead Conner to it.

Superboy asks Simon to stay behind and Simon begrudgingly agrees. Alone with the Parasite, Simon grabs some of the super-villains's tissue and runs to his lab.


The two fight their way through walls of enormous vegetation as Ivy leads Superboy to the epicenter of the plant disturbance.

You can sense Ivy trying to slowly seduce Conner, making him 'save' her from the plants, touching his body, speaking provocatively of needing to go just a bit further. Lemire clearly has a good sense of Ivy's voice, her power over the baser needs of men. Impressively, Superboy wants no part of it, shunning her advances.



The focal point of this disaster is a local farm. The scene inside is pretty disturbing as old farmer Mr. Gilliam is attached to some sort of odd device - what appears to be farm equipment linked to some central more sinister looking globe, apparently with a timer counting down.

I always find images like this creepy. I mean, there are a bunch of machine coils embedded in this guy's chest and he is awake and begging for help, raving about a 'broken silo'. I don't think Lemire is always going to have Conner fight your standard super-villains and bank robbers. This is more twisted.



I guess I shouldn't be surprised but it turns out that Ivy was faking. She did have her powers. She rips the coils from Farmer Gilliam's chest, potentially killing him. Then she turns on her mind-control powers, attempting to hypnotize Conner and claim the machine for herself.

See how we aren't seeing the tops of her boots here? Still, she is very fetching in an understated sort of way.


And here, again, no boots. A small complaint ... the only complaint I have about Gallo's stuff here.

Just as Superboy is about to succumb to Ivy's power, Simon shows up with the remarkably swift results of his experiments ... Parasite frogs! Simon sends his amphibian army at Ivy, draining her, overpowering her. Suddenly Conner is free.

I hope Simon doesn't become an easy science answer out of every problem in this book. I hope he doesn't have an invention that saves the day all the time. I worry about him becoming a deus ex macina. Regardless of his brilliance, it was a bit quick for him to merge frog/Parasite genetics and create a frog mind control device.

And I wonder how much Pier Gallo likes having to draw a bunch of frogs in Parasite togs.



While Ivy is incapacitated, the device, unfortunately, continues to count down. Without knowing exactly what it will do, Superboy grabs the globe and flies it away from Smallville.

Surprisingly, it isn't a bomb. At time zero, it seems to simply flash. It doesn't apparently harm Superboy. And once that happens, the weirdness around town disappears. The machine dissolves; the giant plants recede. Even the Parasite seems to disappear.



Heading back to the farm, Superboy is happy to see that somehow Farmer Gilliam is alive (after some timely CPR by Simon).

But more importantly, a chunk of the machine has remained intact, inscribed with some odd language. Hey I recognize that symbol in the center! Isn't that the magical symbol of Arion, Lord of Atlantis?



Arion has gone through all sorts of incarnations in the DCU, some more evil than others. He has had some interesting interactions with Superman so maybe we will be seeing some ancient Atlantean badness here.


All along, I have wondered if Simon is destined to somehow be Conner's version of Luthor. Or maybe it is supposed to show what would have happened if the Clark Superboy befriended Lex.

Anyways, this scene makes me wonder if we might be seeing the beginning of a rift. Superboy doesn't want to expose Simon to any danger. Conner thinks Smallville is his to defend. He needs to trust Simon.

And while Simon says the right things now, you could see how he might get aggravated by Conner's words. Smallville isn't just Conner's.


The issue ends with another great hook. It turns out the machine's purpose was to scan Superboy's physiology. And it seems some cabal of  weird Quaker-like farmers was behind the attack on Smallville. Man, these guys also look creepy.

I have said it before, there is a definite David Lynch feel to this book, that sense of some bizarre world existing under the shiny idyllic Smallville exterior.

I really felt that this was a pretty dramatic upgrade from the first issue of Superboy, an issue I enjoyed. But that first issue felt like Lemire was dipping his toes in the water and here he was swimming. I liked how there was a clear story here that ended (threat of the machine on Smallville) but with building blocks for bigger arcs too. And it works on two levels - a fun level with Parasite frogs and flash bombs and a darker level with farmers hooked up to machines and weird farmers.

I have raved about Gallo's art enough but I thought it really was slick here.

I did think Simon's frog experiment was a bit too quick and Ivy's boots detracted just a touch. But those are garnishes next to an otherwise tasty steak.

Overall grade: A-