Showing posts with label Scott Clark. Show all posts
Showing posts with label Scott Clark. Show all posts

Friday, March 5, 2010

Review: Cry For Justice #7

Justice League: Cry For Justice #7 came out this week, marking the conclusion of the mini-series. The word that best sums up my feelings for it overall is disappointed. I don't mean to sound harsh. And I will probably be long-winded. So bear with me.

When this mini-series was announced way back when, I was excited to read it. While the idea of a pro-active League isn't 100% innovative, the roster was. There was a mix of old school JLAers (GA and GL), legacy characters (Supergirl and Batwoman), and B-listers (Congorilla and Starman). Prometheus, one of my favorite Grant Morrison characters, was going to be villain, brought back to place of villainous prominence. Art was going to be done exclusively by Mauro Cascioli. And James Robinson said the series would impact the entire DCU. On paper it all sounded great.

But then the series release was delayed. And delayed. And delayed.

I assumed that when the first issue was released that the series was in the can and so no further delays would happen. But then there were more delays. And now we have even seen guest artists on the book. Those sort of problems never make me happy as a consumer.

And from a story point of view, there were some cringe worthy moments as well. The dialogue occasionally sounded clunky or overly ham-handed. The heroes sometimes acted in ways I would not expect them to. (Would the Atom really crawl around people's brains after what his wife did to Sue Dibny?) There were pages devoted to scenes that seemed superfluous. It just never seemed to exactly gel.

But most importantly, and before I even get to the final issue review, I never felt like the team came together. Scenes where the initial intriguing roster were all in the same room are few and far between. And while the initial impetus for them each to join was a 'cry for justice', it felt like outside of Green Lantern and Green Arrow, none of the characters really needed to be there. Let me phrase it a different way ... you could remove Supergirl and replace her with Wonder Girl seamlessly. You could remove Congorilla and put in Freedom Beast. You could replace Starman with the Prince Gavyn Starman. In other words, I never felt like a particular character (outside of GL and GA) was crucial for the plot from a back story point of view; I never felt that one character's viewpoint was so unique to the story that they were indispensable.

On top of that, this really became a whole DCU story with Starfire, Donna Troy, Jay Garrick, Animal Man, Vixen, Black Canary all starring; you name it ... everyone was there. I mean, Donna Troy is the one who actually defeated Prometheus! And so I don't know if I ever saw Robinson's vision for the team he created and how they would interact with each other. It was that mesh of characters that got me interested in the first place.

All right, on to the issue.

Last issue, a captured Prometheus revealed his grand plan to teleport several cities around the world into another dimension as a way to emotionally torture his super-hero enemies. Despite being captured, the devices activate.

Without being granted his freedom, Prometheus won't tell the Justice League the codes to deactivate the devices. Unclear of the next best step, the bulk of the JLA teleport to Earth on a rescue mission. Others stay back to continue the interrogation.

Ominously dripping with foreshadowing, Green Arrow vows to Prometheus that the two of them aren't done dealing with each other.

For some reason, Prometheus' devices aren't working as designed. Rather than simply teleporting the cities away, the devices seem to be imploding the cities, destroying them.

Star City is shaking itself apart. One of the casualties is Roy Harper's daughter Lian.

I know this is supposed to be shocking. I mean a child was just killed. But again, the feeling here was disappointed. Did Lian really have to die here? Did we really need to see a child get killed to move this plot along? Haven't I seen enough death and maiming in comics recently? I suppose I should at least be happy that the point of view is from behind Ollie so I am not luridly looking right at Lian's corpse.

Still, a child was killed in this book as a plot device. It just felt unnecessary. Have we really reached a point in story-telling that we need to kill kids to try to get a response out of readers? And I didn't have much time in the issue to really have the death resonate with me because we were already moving on.




While the Earth's heroes scatter themselves to the effected cities, trying to slow down the carnage, the Atom tries to talk Prometheus into willingly giving up the codes. He even brings up the fact that Prometheus has really upset Green Arrow, killing Ollie's 'grand daughter' and maiming his 'son'.

Prometheus refuses to give up the codes unless he gets his freedom in return. At least he confesses that his machines aren't working as planned. Remember they were supposed to just make the cities disappear.

It all seems a bit contrived. Everything that Prometheus has planned in this book, every theft and counterattack and defense, has worked perfectly. Of course, if his machines worked as planned, the cities would just blip away and we wouldn't have the devastation and death we have been treated to. We wouldn't have Lian's death. It just seemed like an easy out to get to that point.


Because absolutely everything else Prometheus has planned is working like a charm. He has a defense against telepathy. Miss Martian feels some sort of backlash when she tries to mentally pry to codes from his mind.


And he has planned against magic. First he has sewn Freddy Freeman's mouth shut to keep him from saying his magic word. Again, this seems a bit off to me. We are talking about a man who skinned the Tasmanian Devil and used the pelt as a rug. Would he really stitch Freddy's lips? Wouldn't he just kill him? Of course, killing Captain Marvel would be too big a deal for this book. And besides we wouldn't see this gory shot of his sutures being removed. And that is all this is good for in my mind, something gruesome to try to get a response from me as a reader.

What's more, even when freed, Captain Marvel can't do anything to the device in Fawcett City because Prometheus made it impervious to magic!

In fact, all the devices seem impervious to any super-hero interference. Prometheus has covered all the contingencies.


There was a sequence I did enjoy in the book. With Star City crumbling around them, with the death tolls growing, the heroes have a quick discussion about what to do.

Do they deal with Prometheus and end the disasters? Do they keep him in custody and hold him responsible for this tragedy? It is an interesting 2 page spread (of which this is one corner). There is some disagreement amongst the group. Some say no deal. Some say deal for the greater good.

As always, small editorial errors bother me. So when the Flash says they need to decide quickly because 'they're loosing' (instead of losing) I had to roll my eyes.



Finally, Green Arrow cuts through the chatter. The heroes need to save people. And in this instance the best way to do that is to release Prometheus and have him turn over the codes.

He states it simply: 'we have to think of the living'. On first reading, I thought this was a nice moment. After all, Arrow lost the most here. Since the beginning, I thought he was going to be the moral compass for the team, joining it to keep Hal in line. So to have him take 'the high road' made some initial sense to me. He could look past his own tragedies and think about others ... that's sort of what heroes do, right?

Of course, it is one thing to say that happened. It is another thing to write it. Here we see the aftermath of the scene where a disgusted Vixen walks Prometheus to the teleporter.

But how did it play out? If Prometheus gave the codes and they worked, would Vixen really let him just walk away because she 'gave her word'? I don't think so. And would they ever let Prometheus walk without giving them the codes and trying them first? In other words, I can't play out the actual scene in my head in a satisfactory way. Maybe that is why we only see the conclusion ... because the scene can't be written well.

I figured I'd throw in the second panel because it the only shot of Supergirl in the book. Wasn't she supposed to be one of the key characters in this book? And she isn't even in the finale. This is what I was trying to get at earlier. This really wasn't a team book the way it was advertised. The characters we were told would 'star' were really just part of a cast of thousands.

And so we finally get to the 'big ending'. Despite his speech about the greater good, Ollie needs 'justice' and he thinks murder is the way to get it.

But even this scene ... the dramatic last page of the series ... fell flat.

From a story point of view, I can't get around the fact that Prometheus dies this way. Here is a villain so prepared that he has a defense against everything ... including having nanites to defeat the Atom in his blood. He had shown himself to be protected against telepathy and magic. But his helmet isn't arrow proof? Just a plain old steel-tipped arrow is what brings him down? Really?

Really?

And that is without my asking just how the hell Green Arrow got into the Ghost Zone and walked into Prometheus' stronghold. Are you telling me Prometheus doesn't have any defense systems there? Prometheus had just walked through the JLA satellite and defeated almost the entire team and he allows a hero to simply walk into his home and shoot him in the head with an arrow?

But even more than that, I am just sick of seeing heroes kill people. I don't think I need to see my heroes fall and go through a moral crisis and then reinvent themselves any more. I think I just want to see them be heroes again. As readers, we keep hearing that comics will try to move away from 'dark' and 'grim and gritty' but we see this the month after The Sentry literally rips Ares apart over in the Avengers.

And the fact that we see it over and over means that I have become somewhat inured to it. Maybe 10 years ago this would be shocking. Now I just sighed and thought 'here we go again ... another hero who crossed the line.' And that truly is a whimper for an ending, not the bang I think Robinson was going for.

Overall grade (issue): D+
Overall grade (series): C-

Thursday, January 28, 2010

Review: Justice League: Cry For Justice #6


Talk about feast or famine. Last week, no super-title came out at all. This week there are 5 books! Supergirl, Superman, World's Finest, Superman Secret Origin, and Justice League: Cry For Justice all came out.

With Supergirl #49 being a bit spoiler-iffic, I figured I would wait a day to review that issue.

And so, let's start this review heavy week with Justice League:Cry for Justice #6. I can't believe there is only one more issue in this mini-series! It seems like it has been on the DC radar screen for almost 2 years. Delays have dogged this book.

Surprisingly, the significant delays haven't been significant enough to allow Mauro Cascioli the time to complete the series. This issue's art is done by Scott Clark. I simply don't know what to say anymore about creators and deadlines. As it was, this book's release was postponed for an inordinate amount of time to allow Cascioli time enough to get on top of the book. And yet, here we are with a guest artist. This storyline takes place before Blackest Night! And that book might finish before this one! Am I being too sour as a fan?

Clark's work is nice although not as polished as Cascioli's. In fact, when I read the book the first time, I thought it was still Cascioli ... just rushed. It looks a little rougher than the earlier work on this book. It was only on second look that I saw Clark's name on the cover.

From a writing point of view, I thought this was one of the stronger issues of the book. I don't know if that is faint praise. Mostly, I think Robinson did a good job of showing how cunning a foe Prometheus is.

Remember last issue ended with Supergirl squaring off against Captain Marvel. The book opens with Supergirl showing how she figured out who was the real villain here.

First off, Supergirl realizes that the 'shield made from magic lightning' Freddy made to deflect Prometheus' Clayface bomb (a power I questioned when it happened) would have fried her if it was truly magical. Secondly, Captain Marvel figured out everything too quickly ... too neatly. And it always seemed to lead the group to one place, the JLA satellite.

But most importantly, Supergirl realized that somewhere along the way Freddy said the word 'Shazam' and didn't change. It all adds up to one thing, Freddy is Prometheus.

I like that Robinson had Supergirl be the one to figure the whole thing out (albeit a little too late). I also thought that Supergirl falling for someone who turns out to be the villain played off of many similar stories from the Silver Age. At least this time she realized it before the reveal. She even sounds confident as she asks how Prometheus plans to eliminate her.


It turns out he is prepared for dealing with a Kryptonian. He has a 'magic bullet', a casing forged from Olympian metals. It might only be a shoulder wound, but it dispatches Supergirl for the rest of the issue.

I don't know off the top of my head if Olympian metals alone resonate enough magic to do this. But it shows some advanced planning on Prometheus' part.

In fact the next several pages show exactly how prepared Prometheus is as he wades through pretty much every JLA member.

It is a decent sequence showing how his computer analyzes the threat and then feeds him the best option. He takes out Zatanna's ability to speak, Plastic Man's ability to control his molecules, etc.

And it isn't only having the right weapon for the right hero, it's also having the battle technique. Here I like how he deflected Dr. Light's beam the appropriate angle to eliminate the Guardian. He does something similar to take out Hawkgirl.


He takes out Hal Jordan by weakening his will enough to grenade him.

He even turns the table on the Atom.

When Palmer tries the 'sinus headache' attack, Prometheus' nanobyte defenses turns the table.

I thought this was a pretty gripping panel with parts of the Atom shrunk and other expanded. That just looks painful.

Hawkman, Starman, Firestorm, Starfire, Green Arrow, Jay Garrick, The Shade ... they all fall.

So it is clear that Prometheus is prepared. This really reminded me of the Prometheus we saw in Morrison's JLA, the Prometheus who almost took out the JLA singlehandedly.


He didn't do enough to take out Donna Troy though however.

He had crucified her to a wall earlier but she has the resolve to pull herself off the wall and go after him. She then viciously batters him, coming close to killing him. I would say this was absolutely gratuitously bloody but this is nothing compared to the Red Arrow maiming panel from last issue.

I do like that it is Donna who ultimately defeats him. It would be too easy to have one of the big names be the hero. I always like it when one of the less famous heroes in team books gets some attention. I think it would be less interesting to have someone like Green Lantern save the day. We have seen that so many times already.

Shackled to a chair, Prometheus begins to monologue about his plan.

Rather than destroy the heroes' home cities, he would teleport the cities into other times, spaces, dimensions. In this way, he did not kill the citizens, merely displaced them. The heroes would be perplexed and devastated that they could never find their people.

It is an interesting plan, focusing on the mental weakness of the heroes. But it seemed kind of flat after all the build up over the title. This was his plan? To cause the heroes mental anguish? I know there would be millions of lost people ... but he wants to hurt the heroes feelings?

This was his master stroke? Wouldn't it be better to just kill the heroes?



I did like that his monologue was only buying him time to have his master stroke actually commence. This panel reminded me a bit of Ozymandias telling Nite Owl that he wouldn't tell his master plan if he hadn't already triggered it. I know ... how could I mention Watchmen in the same sentence as Cry For Justice.

With the plan in play, Prometheus starts to bargain for his freedom. He'll turn off the device if the League lets him free.

Will the League make a deal with a terrorist? Remember, this was the team that tortured people for information earlier on in the book. Will they simply let him free? Green Arrow, often the liberal voice of the JLA, demands that they not free him. It will be interesting to see where the political pendulum of this group swings.

But Prometheus has one more surprise ...

To prove that his device is active, Star City has started to be teleported away. I like the picture here with skyscrapers being ripped apart. Looks like something from a disaster movie.

I think just about everything that can be said about this title has already been said. At times the dialogue is stiff. The art can be beautiful. The action is good but can veer towards the gruesome. The book is late and now had a guest artist. A guest artist in a 7 issue miniseries!?

But as a fan of Prometheus, I did enjoy this issue's portrayal of him as he casually walked through the gauntlet of the League. Even if the plan seemed a little off, he did seem cool and calculated here.

Lastly, I was hoping that some of the text piece in this issue would be about Supergirl. Instead Robinson talks about Jay Garrick and Batwoman. I think Batwoman appeared in a handful of panels in this book.

One more issue in this series which I will have to sift into the DCU timeline. How outrageous will it be?

Overall grade: C+