Showing posts with label Mike Sekowsky. Show all posts
Showing posts with label Mike Sekowsky. Show all posts

Wednesday, February 4, 2026

Back Issue Box: Adventure Comics #400


One of the things I have very much enjoyed about the current volume of Supergirl by Sophie Campbell is how it is really mining the history of Supergirl. From homages to deep cuts, from the Silver Age on, Campbell is showing a knowledge and respect of Supergirl's lore. The latest? The introduction of Black Flame into current continuity.

I've covered Black Flame on the blog before but somehow I haven't reviewed her craziest story. I'll rectify that right now.


Adventure Comics #400 had quite a cover. First, there is the big '35th anniversary 400th issue' banner.

The cover is also a good draw with a defeated Supergirl, contorted in agony under the feet of an unknown assailant. But the 'final battle' in the dialogue box means this isn't their first, a decent hint. 

'Return of the Black Flame' was written and drawn by Mike Sekowsky, in the middle of his run with the character. There are times I like to think that these stories take place on Earth-Sekowsky given how loose he played at times with continuity. This story is probably the best (or is it worst) example of that so settle in. 

Hmmm, maybe these take place on Earth-B, the place where Bob Haney's Brave and Bold stories took place given their also tenuous grasp on continuity?

Okay, on to the story, one of the nuttiest Supergirl stories ever.

Wednesday, January 14, 2026

Back Issue Box: Adventure Comics #404


One of the things that I have truly appreciated about the current Supergirl title is how writer/artist Sophie Campbell has really done a deep deep dive into Supergirl's history, incorporating elements of all of Supergirl's lore and iterations into the book. 

Recently, the March 2026 DC solicits came out promoting a 'Reign of the Superboys' arc running through all the super-titles. In a related article talking about the titles, this nugget was dropped.

That same week, Supergirl #11 drops Kara into Kandor, strips her powers, and gives her a cybernetic upgrade as she leads a revolution alongside Conner Kent and a legion of Boy Thunder clones.

A powerless Supergirl in Kandor getting a cybernetic upgrade?

It sounds like Campbell is revisiting a storyline from the early 70's where Supergirl's powers would blip on and off. To compensate, she went to Kandor and had was given an exoskeleton to boost her abilities when she was suddenly powerless. 

Now to be honest, I am not a fan of storylines where characters' powers can suddenly disappear. The story always seems stretched and forced. And that is true for this classic one. But how great to see it updated. So why not revisit Adventure Comics #404, with that Kandorian exoskeleton revealed.

The brief story? A mob leader named Starfire (no ... not that Starfire or the other Starfire) comes to town to take over. To do that, she needs to get Supergirl off the board. So she has a lothario slip Supergirl a pill designed to depower her permanently. But it only works some of the time. Check out the awesome cover! Starfire beating up our here while a group of odd clowns watches on! Inticing!

To put in context, this book came out in May 1971, in the middle of the Kryptonite Nevermore arc in Superman, an arc seriously depowering the Man of Steel. Perhaps DC couldn't have Supergirl be the strongest character in the universe? 

On to the book!

Thursday, June 8, 2017

Wonder Woman Week: Review Adventure Comics #397


Happy Wonder Woman Week here at Supergirl Comic Box Commentary! I am still basking in the afterglow of the fantastic Wonder Woman movie and thought I would take this open day to again share a meeting between Diana and Kara in the comics. I have just covered Supergirl's day as an amazon here. But that issue didn't have Diana in it and I wanted to showcase her given the recent movie.

So that reminded me of Adventure Comics #397, a rather key issue in Supergirl history for a number of reasons. First off, she does indeed team up with Diana Prince and a special guest star. This is during that time in the 70s when Wonder Woman was depowered, learning martial arts, and ran a trendy Gotham City boutique. This issue also began the trope in Supergirl's Adventure Comics of Kara wearing different costumes in the stories, fashions sent in by readers of the time. This cover of Kara inspecting some new duds is often played upon in later comics and Supergirl coverage. But this issue (in the second story) also introduces Nasthalthia 'Nasty' Luthor to the Supergirl supporting cast. Nasty was a thorn in Kara's side for the rest of the Adventure Comics run and even appeared in All-Star Superman. (I am afraid to read it but that Nasty story was covered in the 14th post ever on this site, back in June 2008!. Here is that link: http://comicboxcommentary.blogspot.com/2008/06/nasty-luthor-in-all-star-superman.html

But I am covering this issue here because of the Wonder Woman connection, so let's get on to the story!

Tuesday, October 25, 2016

Silver Age Supergirl Puzzle!

One of the things I am fiercely proud of is that I belong to a fantastic on-line community of comic fans. There are too many of you out there who I routinely converse with on-line to go ahead and list. But hopefully you know who you are and who much I value our friendship.

Something that has really blown me out of the water has been how generous the group is to each other. We all know each other's special characters and creators and I think we are each on the look out for anything we could send along.

So I was floored the other day when Rob Kelly of The Fire and Water Network sent me this Supergirl puzzle from his youth. I have interacted with Rob for years now on-line and have been honored to be a guest on his Fire and Water podcast as well as his Film and Water show as well. He really is a knowledgeable fan and an overall great guy.

I'll be honest, I didn't even know a puzzle like this existed which made opening it up an even bigger surprise. It really is a great addition to my collection.

The front of the canister is the classic Supergirl pose from the early 70's in her run in Adventure and her short-lived solo title.

The back of the box shows the puzzle, Supergirl standing heroically behind a one-eyed alien who is either cringing in fear or readying an attack.

Astute observers will recognize this one-eyed menace as one of Nightflame's flunkies in Adventure Comics #421. I have to assume that Mike Sekowsky drew the alien for this puzzle. I thought this might have been a direct lift from a panel from that story but it isn't.

It is only 81 pieces so a short 10 minutes later there was the complete puzzle, finished in all its glory.

That is simply amazing! I love it!


It definitely warrants a place in the shrine. Surprisingly, the 70s section of the collection has grown pretty rapidly in the last year or so. I have come to really like that version of the costume and am happy to see it represented more.


Once again, thanks to Rob for being so generous and kind.

Rob sent along this picture of him in his youth, holding this very puzzle with sheer, unadulterated happiness.

Thanks Rob. This will be a cherished part of the collection.

Tuesday, August 2, 2016

Upcoming Collections! I'm Going To Be Broke!

A hat tip to blog buddy Mart Gray for pointing me to a Bleeding Cool post which showcased ucpoming DC comic collections. Here is that link:
http://www.bleedingcool.com/2016/07/27/going-late-night-dc-comics-amazon-fishing/

The link sent me to Amazon to look for myself. I am continually amazed at how popular Supergirl has become. Just looking at trades, within this year, we have seen a slick Silver Age Omnibus, the resoliciting of the Sterling Gates/Jamal Igle trades, a Daring New Adventures trade, reprintings of the first Peter David Supergirl volume, reprints of the Loeb/Turner stuff, and the resoliciting of the Landry Walker/Eric Jones magnificent series Supergirl: Cosmic Adventures in the Eighth Grade.

Whew! That's a lot of Supergirl collections on the shelves.

But wait! There's more!

Now we have even more trades coming out. A Supergirl Bronze Age Vol.1 is coming out! And another volume of the Peter David Matrix run as well. Suffice it to say, DC realizes (finally) that Supergirl is a marketable character with a deep history.

I'll take a closer look at the trades below.

Thursday, May 12, 2016

Back Issue Box: Adventure Comics #421


Back in Adventures of Supergirl #7, Supergirl is tossed from one dreamscape to another as she tries to fight Psi. In the story, writer Sterling Gates and artist Emanuela Lupacchino throw a ton of Supergirl history at us, showing us different costumes and bringing up the storyline of different incarnations.

My favorite deep cut reference was this barbarian warrior claiming that he was one of the 'Wolves of Nightflame'. Nightflame is a one-time villain from back in Supergirl's Adventure Comics run.

Who is Nightflame?

Adventure Comics #421 was cover dated July 1972 and sports an eye-grabbing cover by Bob Oksner. Supergirl is in the clutches of monstrous looking beings while behind her looks a beautiful woman wielding a flaming sword and screaming 'Now Supergirl you must die!" That is Nightflame.

While this issue is the only story that Nightflame appears in, this story is somewhat infamous. For one, Nightflame's origin is unbelievably intriguing and somewhat insane. Second, the story concludes with a veiled racy finale, something that a person well-versed in double entendre might call climactic. Others might say that in ends with a little death, in all that phrases meaning.

I don't know how you could walk by this cover and not buy the issue. Oksner's work always impresses. But Supergirl looks rightfully terrified here. The things are all over here, clutching her legs, pulling her hair, and holding her down. And Nightflame's sword looks like it is coming out of the page. That has to be a big sword!

On to the story!

Thursday, June 25, 2015

Back Issue Box: Adventure Comics #402 - Supergirl Vs. Starfire


Last week I wrote a bullet review about Jimmy Palmiotti and Amanda Conner's Starfire.
A while back, on another blog, I wrote about one of my favorite characters from the 1970's Starfire.

So I thought I would review my least favorite Starfire, the organized crime boss who tormented Supergirl in the early 70s in Adventure Comics. These stories were written and drawn by Mike Sekowsky and frankly, I don't think he had any love for the character. He didn't seem to have much knowledge of Superman mythology or Supergirl history. He has Kara be at her most juvenile at times. And, the worst part of his whole Starfire story arc, he depowers her.

I always felt that part of the push for Supergirl to basically lose her powers was the storyline happening in Superman at the same time. Adventure Comics #402, cover dated February 1971 and which also introduces us to Starfire and the depowering plot, came out just one month after Superman #233, the famous Kryptonite Nevermore arc which, at the end, significantly weakened Superman. Had Supergirl not been depowered, she would have been without a doubt the most powerful person in the DCU at the time.

The issue starts with 'two strange people' having a beachside picnic and discussing nefarious plans.

One is Starfire, a wicked woman and leader of an organized crime family comprised solely of women. She is ready to take the next step in her plan of world domination. Her colleague Dr. Kangle has developed a pill which will remove the powers from super-heroes. And Starfire will use her boy toy associate Derek to test the pill on her first target - Supergirl.

The book is a wonderful time capsule of 70's fashion from the Starfire's rhinstoned eye patch to Derek's voluminous locks.

But the plan hinges on one thing. Supergirl has to become so smitten with Derek that he will be close enough to slip her the pill.

Starfire has all the angles. She'll enroll Derek in Stanhope knowing that Supergirl frequents the place.

And despite looking like a huge big toe, Derek is confidant he will be able to woo the Maid of Might.

To lure Supergirl to his side, Starfire orchestrates a phony mugging of Derek.

To make it look real or perhaps realizing what an oily creep Derek is, the muggers get a few good shots in.

Derek yells out some loud screams. Linda Danvers hears, switches to Supergirl, and rescues him.

With Derek seemingly injured, Supergirl allows the muggers to escape so she can tend to him.

The trap is sprung. Derek plants a kiss on Kara's lips to thank her for saving him.

We see the title and its significance. 'Love conquers all .. even Supergirl.'

But then we get Sekowsky's take on Supergirl and it isn't good.

Supergirl is momentarily helpless because of Derek's magic lips. But then we learn 'she even likes the helpless feeling'.

Not exactly what you want your writer to say about your strong female lead.


And that one kiss is enough to have Derek invade Supergirl's mind. He is all she can think about. And he is playing the part right, leaving signs around campus that he needs to meet her.

But it is that first panel that I find odd. When had she ever said 'I can't let myself be emotionally involved with an ordinary human.'? That was about 45% of her stories in Action Comics. Poor Dick Malverne! Sekowsky doesn't seem to know or care about her history.

But what could any girl do against Derek's suave nature and relentless pursuit? According to Sekowsky, any girl gives in and goes out.

I do like how in this time period, Kara does sport different outfits. This 'formal dress' costume is nice.

Derek brings her to a ball where he says how dating her is making him look better. What a creep!

Finally Supergirl says that she cannot see him anymore. That her mission, her pursuit of justice has to come first. He agrees that he won't bother her again ... except for one last picnic date.

I can't believe that any Kara would fall for this tripe.

But she can't resist him.

She goes out on the date. She says that sometimes she wishes she didn't have powers so she could live a normal life. But she does have her powers and she has to use them to help people.

And with that, Derek slips the 'depowering pill' into Supergirl's drink.

Before the picnic is over, Starfire sends a goon squad over to test her scheme.

Supergirl loses her powers.
The gunmen let loose with a hail of bullets.
Supergirl falls.


She apparently dies.
And Derek is all too happy.

It appears that Starfire has won!

Things get all the more wonky after this issue. Powers that flick on and off. Kandorian exo-skeletons. Starfire beating up Supergirl. Female clown gangs.

It is a rough period in Supergirl's history ... a history unfortunately marked by rough periods. Sekowsky seems to have a low opinion of Kara, having her fall for Derek immediately, craving a helpless state, a life without powers.

But Starfire is such a thorn in Supergirl's side that she has to be included in Supergirl's rogues gallery. With nothing but a shrewd calculating mind, she almost defeats Kara. How about Jimmy Palmiotti and Amanda Conner resurrect this Starfire to fight a team-up of Starfire and Starfire?

As for this book, since Starfire is a long-standing villain and this powerless arc is pretty long for the time. As a result I must begrudgingly label this as being of moderate importance to a Supergirl collection. Even if she is treated shabbily, it is a key chapter of the early 70's.

Overall grade: D

Tuesday, January 31, 2012

Back Issue Box: Adventure Comics #399


My beloved New England Patriots are preparing for the Super Bowl and a rematch with the hated New York Giants. The big game is less than a week away.  So I figured what better time to go to the back issue box and look at a Supergirl football story (albeit college football).

Adventure Comics #399 had Supergirl getting involved in the seedy underbelly of gambling and sports in the story 'Johnny Dee -- Hero-Bum'. This was a full length story written and drawn by Mike Sekowsky in the pre-'limited powers' portion of the  Adventure Run. I really appreciate what Sekowsky was trying to do in this Adventure run, maturing Supergirl and making her a more serious hero. If only he hadn't done the 'de-powering' pill storyline.

The issue starts with Supergirl directly questioning Johnny Dee, the star player for Stanhope's football team.

It turns out that in the last game, Johnny claimed he was sick and couldn't play. The result is a loss to Leesville. And Supergirl being the big fan she is thinks she smells a rat and confronts him.

It is an odd way to start the issue. We are dropped into the end of a conversation and don't really hear what it is about. I am showing the scene in its entirety. We only learn about it  Also, it seems off that someone of Supergirl's stature would take the time to pester a college quarterback, even if she could tell he was not ill and able to play.

We then get a brief origin montage of Johnny, how he was a walk-on phenom for the team. And he seems like a Tim Tebow/Cam Newton style quarterback, both running and throwing for insane yards. We also learn how he had fell in love with another student Roxie Thompson.

Doing a little supervision spying, Supergirl sees Roxie crying and visits her. This prompts a face to face to face discussion between Supergirl, Johnny, and Roxie.

Johnny then reveals that he has been threatened and beaten by gamblers. A bunch of hooded thugs batter him and Roxie with clubs and whips. It is a chilling scene. He has to throw the game against Rawlings or both of them will be hurt.

The coloring of this scene is effective, mostly blue hues except for the most violent scenes which are tinged with red.


And he does throw the game, fumbling the game away. That means he has thrown the game against Rawlings and sat out against Leesville.

When pressed about why he didn't go to the police, Johnny says he couldn't risk it. Plus he can't give them any details. Supergirl seems to have little confidence in our police force as she agrees with him that they couldn't be of any help. Really?? Couldn't they tail Johnny and intervene? Put a wire on him? Do anything?

But Johnny wants no help. He can't risk Roxie suffering and so he throws Supergirl out, asking her not to intercede.


Kara has a bit more tenacity than that and decides to stick around and eavesdrop. Sure enough, the gamblers call up. Johnny is to sit out the next game. And to make sure he follows commands, they crooks will have three snipers placed around the stadium, their sights locked on Roxie.

Nice last panel there with Supergirl in the background large as listens in on Johnny. Good layout.


Johnny does sit out, claiming he has a stomach ache. Ugh ...

But Supergirl isn't going to let this happen; she isn't going to let Johnny sit out or let Stanhope lose. So she scours the grounds, rounding up the gunmen. First she wraps one up that she found on the roof. Then she captures one who is dressed like an elderly woman and armed with an umbrella gun.


And then she gets the last one who is stationed on the top of the announcers' booth.

With the snipers rounded up, Johnny suddenly feels better and asks to go into the game and drives the team down the field, rushing for a touchdown himself.

Unfortunately, the syndicate isn't happy and decide to show Johnny they mean business by kidnapping Roxie from the game.

Supergirl is able to track them down. In an interesting move, Supergirl captures them on a small bridge, bending the ends of the bridge shut, creating a cage. She grabs Roxie, thrashes the crooks, and then melts the car doors, sealing them in.

With little time left in the game, Supergirl flies Roxie back to the stadium at top speed.


As time expires, Johnny leads the team to victory, kicking the game winning field goal!

What a match-up nightmare Dee must be to opposing coaches. He can throw. He can run. And now he can kick? How would you set up your defense if every time Stanhope lines up for a field goal, the ball could be going into the hands of this All-American who could run or pass!


I love the ending, the perfect sort of Supergirl story finale. Despite stopping snipers, rescuing a young woman, and protecting the integrity of a hard working college athlete, she gets written up for bending the bridge leading to a terrible traffic jam. She tries so hard, is successful, but sometimes doesn't get a fair shake.

Sekowsky's art is solid. And I actually don't mind this version of the costume, the miniskirt and thigh high boots fit the time of the story. And there are some fun parts of the issue for example,  the man dressed as a granny, at one point Supergirl vibrates through a wall like the Flash.

As for a Supergirl collection, this is just another issue and of no major importance for the character. The football angle is the only unique thing. It is probably available for $5-$10 for the completists out there.

Now, if only Supergirl were around to lend a helping hand for my Patriots, who I fear have their hands full with the Giants!

Overall grade: B

Wednesday, November 30, 2011

Fan Submitted Supergirl Costumes


Late last month, I reviewed Superman #137 here because it was an issue stuffed with homages and references to some comics history. Included in that was a future 'Supergirl' sporting a mod costume straight out of the Mike Sekowsky Adventure Comics run.

With that floating around my mind as well as the ongoing discussion around the DCnU Supergirl's new costume and blog friend Saranga (of the great Pai blog) rereading the Adventure run, I thought I would take another look back at those 1970's variant comics, specifically some pages acknowledging Supergirl fans and their submitted versions.

It all started in Adventure Comics #387, sporting this classic cover of Supergirl mulling over which new costume she should wear. It is a fun story I should review in total some day. In the issue, Kara heads to Diana Prince's fashion store and gets some help. The ultimate costume she chooses is the one sported in Superman #137. That costume was designed by fan Barbara Reader and sent in.


The next month was something of a transition month for Supergirl. Adventure Comics #398 had 2 stories, one in which she sported the classic Silver Age blue dress (as seen on the cover) and a second in the new costume.

In between, there were some page where Supergirl showcases some of the other costumes sent in.


I like the 'talking to the reader' moment here as Supergirl says 'Hold It ... Stop!', a way to jarringly let the reader now that things are going to be new, including an array of costumes.


At the end of the second story, Supergirl again thanks everyone who sent in their ideas while sporting the current 'new costume'.

A little over a half a year later, DC release Super DC Giant #24, a Supergirl issue reprinting her famous battle with her first arch-villain Lesla Lar. But the cover also has a Sekowsky Supergirl saying that more costumes are on the inside.


And again, Supergirl talks to the reader thanking those who sent in costume designs and commenting on some of the specifics including how 'groovy' they are and describing one of them as a 'boy chasing costume'.


On this page, she likes the top right costume as loungewear.


And here she digs the hip hugger belt on the lower left.

How great that back then fans could do such a thing and get some page time. I will admit that not many of these costumes grabbed me. Of course I was looking at these through a 90s and 00s lens as I was buying these back issues.

Monday, October 31, 2011

Happy Halloween! Back Issue Box: Adventure Comics #408


Happy Halloween to everyone! With this being the spookiest of holidays, I thought I'd again thumb through the back issue box to find an appropriate Supergirl story. And what is more Halloween-y than a ghost story involving a haunted house!

"The Face At The Window" was the lead story in Adventure Comics #408 and was written and drawn by Mike Sekowsky, the primary creator for Supergirl in this period. This was also during the 'semi-depowered' Supergirl history, where after being slipped a pill her powers would intermittently and unpredictably stop working. She ended up wearing a Kandorian exoskeleton and boot jets to help during those moments. It is definitely not one of my favorite time periods for the character and the 'my powers have failed' moments became cliche. Taking a step back, this was smack dab in the middle of Denny O'Neil's 'sand superman' 'Kryptonite Nevermore' arc, a story where Superman gets significantly depowered himself. It may have been an editorial edict to strip Kara of her powers so Superman would stay in the #1 spot.

Anyways, on to the ghost story.


Linda Danvers had just graduated Stanhope College in Adventure Comics #406 and had taken a job as a camera operator, newswoman in San Francisco. So that setting and this supporting cast is still pretty fresh. Here, the K-SFTV 'action news team' she is on talks about how exciting it is that Supergirl has moved to San Francisco.

70's stud Geoff Anderson and co-worker Johnny Drew are thrilled that such a super and 'pretty chick' has become stationed herself in their city. But co-worker, Supergirl hater, and Linda rival Nasty Luthor is not so sure. Nasty was convinced Linda was Supergirl back at Stanhope so the two of them moving to San Fran at the same time is too much of a coincidence.


For the remaining of this series, Nasty does her best to reveal that Linda is the Maid of Might. In a somewhat clumsy initial effort, Nasty hires someone to try and snatch Linda's wig off her head while Linda rides a street car. Luckily Supergirl's inherent sixth sense (her super-intuition) clued her in so she could foil the scheme.

Despite the uproar, Supergirl makes it to work on time so she can join the mobile unit on their tour of famous mansions around the city.

The 'wig' issue was finally dealt with in Daring New Adventures when Paul Kupperberg gave Supergirl a 'kryptonian comb' which allowed her to comb the brunette into her hair as well as comb in blond locks and serious curls when she did the reverse motions.

The team arrives at the Stanley Mansion, a run down estate with a 'spooky' reputation.

It turns out that the owner of the house, 'Old Man' Stanley inherited the house and the family fortune from his niece and nephew when they died forty years earlier. Since that time he has become a recluse, never leaving the house and having it fall into disrepair.


The news team didn't call ahead to let Old Man Stanley know they were coming. And as he is a recluse, he doesn't take kindly to the intrusion. He greets them with 'Old Martha', his double barreled shot gun. And he gives them a simple ultimatum, either get off his land or get shot.

During the tense stand-off, Linda spies the face of a young girl in a top floor window. Who could it be?


On the ride back, Linda asks if Stanley lives alone in the house. Geoff tells her yes. Elizabeth and John Stanley used to live there with their daughter Cynthia. But Cynthia died during a flu epidemic and the Stanleys died when a ship they were on sank, killing the passengers and crew.

Linda had secretly snapped some pictures of the girl while Old Man Stanley was berating them. But when she develops the pictures, the girl can't be seen. Geoff thinks Linda must have been seeing things but Linda knows better.


Linda decides the best way to investigate is as Supergirl.

Meanwhile, Nasty has overheard Linda's prior conversation with Johnny in which she swears she saw something. What better way to kill two birds (spying on Linda/Supergirl, scooping a story) than to dress up like a cat burglar and sneak into the Stanley house.


Supergirl arrives first and sneaks into the attic of the house where she is immediately meets the young girl she saw earlier.

The girl is quite mysterious, talking about how she is searching for her parents in the house, how 'he' has hidden them from her, how 'he' is a bad man. Of course, these odd musings are creepy given the context. Amazingly, Supergirl takes it all in stride, holding the little girl's hand and walking around the house looking for these people.

The only place the girl hasn't looked is in the basement and so she leads Supergirl there.


Unfortunately for Nasty, she is not as stealth-like as she would hope. Stanley hears her creeping around and breaks out old Martha again, emptying both barrels around the house hoping to find her.

Fearing for her life, Nasty comes out into the open. Stanley pulls the mask off her face, recognizes her as a member of the K-SFTV team, and knocks her out.


In the basement, the little girl swoons saying she can feel her parents close to her.

Old Man Stanley discovers Supergirl in his basement and fires at her rapidly. He must be a quick shot because you need to reload that rifle after each blast. Thankfully Supergirl's powers don't give out on her (they remain 'on' this entire story) and she is able to shrug off the buckshot without any problem.


But the little girl has disappeared!

A little more investigation leads to the discovery of two skeletons bricked up behind a lead shield in the basement. Confronted with the bodies, Stanley confesses. He murdered his niece and nephew and stashed their bodies there. Then he concocted a story that the two were traveling under false names on the doomed ship, a way to maintain some privacy as they grieved for their daughter. It was a clean enough story that he got away with it.

Alas, he never got to enjoy the spoils of his crimes because he became paranoid that someone would discover the bodies. So he remained in the house all the time to maintain his freedom, even though the house became his prison! Ironic.


Then Supergirl switches to Linda and calls in the troops - the police and her news crew.

As she leaves the house, she sees a picture of the Stanley's beloved Cynthia, dead for over 50 years. And yet, she was the girl that Supergirl led around the house! It was her ghost who wanted to give her family and herself some peace.

OOOhhhhhh .... creepy! Hee hee.

Okay, so maybe not too scary. But still, this was a haunted house story and as good as it might get for a 'Supergirl and Halloween' post. I wax and wane with my appreciation of the Sekowsky era on the character. It was good to see Linda grow a bit, leave college and strike out on her own. These issues also included the wild and occasionally bizarre variant costumes for Supergirl. But the 'fading powers' storyline was lousy and played out too long before eventually just forgotten. Sekowsky's art can be good in a darker, rough way. I don't know if that always matched nicely with Supergirl.

From a Supergirl collection viewpoint, I would rank this as low importance. I have seen these issues in dollar boxes and priced as high as $18-25 bucks.

Overall grade: C+, bolstered a bit by the horror of Halloween!