Showing posts with label Enchantress. Show all posts
Showing posts with label Enchantress. Show all posts
Friday, June 3, 2011
Back Issue Box: Superman Family #205
With Flashpoint:Secret Seven #1 having come out this week, I figured I would finish my look back at Supergirl's interactions with the Enchantress.
Superman Family #205 continued the feud between the two that had been started in the last issue. The plot for this story is very similar to the last one with the Enchantress trying to obtain ultimate power so she can rid the world of evil. Supergirl knows that the Enchantress is too unhinged to handle such power regardless of her good intentions.
As with the last story, the creative team is writer Jack C. Harris and artist Win Mortimer.
In 'Magic over Miami', the Enchantress vows to get her revenge on Supergirl and gain the omnipotent powers that were denied her.
And she better, the magical being that gave her her powers, Dzamor, isn't happy with her failure. Dzamor is just odd enough to make me curious about him. He's basically a head with arms. Did he lift himself onto that throne?
And the Enchantress has a pretty good plot to lure Supergirl out. What better way to get revenge than to get Supergirl to unwittingly help the Enchantress gain her ultimate power.
With a spell, the Enchantress appears before Supergirl taunting her. At first Linda thinks that everyone can see the floating heads, but it's obvious that only she can see it. Good thing, the school's library is bustling.
The Enchantress says that she will be in Miami with a new plan to gain omnipotence. Supergirl better get there fast if she wants to stop the sorceress.
Last issue we saw Supergirl change into Linda Danvers in the middle of the campus grounds. Here we see her start to change into Supergirl in the middle of tha packed library! I guess she wasn't as worried about her secret identity getting discovered back then.
Anyways, it's a good thing that Linda's uptight boss Mr. Pierce speaks up or she would have changed right in front of him.
It is just too silly a moment to let slide, one of a few in this issue.
As promised, the Enchantress is in Miami, practically daring Supergirl to battle. As with the last issue, Enchantress knows an astral alignment is about to occur. And with her standing on that spot of the convergence, power will flood into her. Protected by her magical cocoon, the Enchantress can't be touched by Supergirl.
So why not use the crazy solution from last issue? After all, it worked.
One way to stop the Enchantress' plan is to wreck the 'perfect' alignment. And the easiest way to do that is to kick the moon slightly out of its orbit. That's the third moon kick in 2 issues!
But that is just what the Enchantress was hoping for! Supergirl actually kicks the moon into the right alignment for Enchantress to gain her powers. The moon now reflects light from a red star onto the sorceress, flooding her with power. With her new found power, the Enchantress encases the moon in a magical force field so Supergirl can't kick it again. And while in the red sun beam, she is safe from Supergirl.
Now how did the Enchantress knew which direction Supergirl would nudge the moon? How could she anticipate that it would be put into the exact alignment needed? Crazy!
The new position of the moon begins to affect things on Earth. The tides begin to unravel with large water spouts arising near the coast of Miami and threatening the city's citizens.
And somehow Supergirl's powers don't work on the water. Somehow it is now 'magic water'. I don't understand that at all. Supergirl pleads with the Enchantress to stop the spell.
Remember, the Enchantress isn't all bad. She wants the power to do good. She isn't interested in seeing the people of Miami drowned by the spout. She sends the water off towards the Bahamas.
Turnabout is fair play, so Supergirl decides to trick the Enchantress just as she was tricked. Playing on the Enchantress' good side, Supergirl tells her foe that the magic spell has unleashed chaos on the city. In fact, the city is on fire. To douse the flames, the Enchnatress fires a freeze spell to the city.
While it might be fast thinking on Supergirl's part, it does seem overly risky. The city fire is actually gas jets that Supergirl exposed behind the buildings and set ablaze. I don't know ... seems like a lot could go wrong with igniting gas lines.
But after the freeze blast is fired, the alignment suddenly ends. The red sun beam suddenly winks out, and the Enchantress is suddenly powerless.
So how did that happen?
Well, Supergirl inhaled the Enchantress' freeze blast and used it to freeze the magic water waterspout.
Again, this is a tough moment to reconcile. Through the story we have seen Supergirl weakened by magic, even being the proximity of magic. So how she could inhale a magical freeze beam without being frozen by it? Harris tries to cover the gaffe by saying it took 'great effort', but you have to be internally consistent right?
Supergirl then hurled the frozen water into space, blocking the red sun rays from striking the moon and reflecting on to the Enchantress. Just like that the astral alignment was broken. I won't comment on the shape of the ice block.
Now while it is a good plan for Supergirl, couldn't it have been done more easily. Rather than inhale a potentially lethal ice blast why not just heave a big rock between the star and moon?
It is interesting that Enchantress is a semi-hero, trying to do what's right but using powers out of her control. That part of her personality has carried forward from this story.
Supergirl figures out more of the story as well. She knows the Enchantress is June Moone.
But just as quickly as we see that, the Enchantress erases the memory from Supergirl's mind. If she can do that so effortlessly, why not fight Supergirl outright?
Well, as I said before, this story is filled with some odd moments. I don't know what is stranger: the near identity disaster in the library, kicking the moon out of orbit, the gas jet trick, or inhaling the magic blast?
Sometimes the charm of these older stories is the silliness. But this was a bit too much too quick. Still, it is kind of fun to see the moon kick.
In the context of a Supergirl collection this is of low importance. Again, it can probably be found pretty cheap in stores and at conventions.
Overall grade: C-
Labels:
Enchantress,
Jack C. Harris,
review,
Supergirl,
Superman Family,
Win Mortimer
Tuesday, May 31, 2011
Back Issue Box: Superman Family #204 And The Enchantress
The Flashpoint event starts in earnest in June with the multiple mini-series that flesh out this new universe being released. I have vowed in the past to never get too wrapped up in events like and yet it looks like I will be getting a number of the Flashpoint minis.
Perhaps the one that I am most interested in reading is Secret Seven, written by Peter Milligan and drawn by George Perez. The creative team alone would probably be enough to get me to buy but the book also stars Shade the Changing Man, one of my favorite DC characters. Milligan wrote the fantastic Vertigo version of Shade, so this will be like coming home.
But another character that is going to be in the book is also on the cover.
The DCU's version of the Enchantress also stars in the book. The Enchantress of the non-Flashpoint DCU was a reluctant hero who occasionally veered to evil when she used her magic too much. She maybe be best known for starring in the John Ostrander Suicide Squad book.
But the Enchantress also has some history with Supergirl. With June Moone weaving her magic again, I thought now would be a good time to head to the back issue box.
Supergirl battled the Enchantress in successive issues of Superman Family, starting with Superman Family #204.
Supergirl was the lead in this book and even I will admit that these aren't the best stories.
'The Earthquake Enchantment' was written by Jack C. Harris with art by the team of Win Mortimer and Vince Colletta. This was the Supergirl team on the book for some time, especially Win Mortimer who drew Supergirl's stories until the end of the Superman Family book. Harris wrote a bulk of her stories although a number of others did as well including Marty Pasko and eventually Paul Kupperberg (leading into his Daring New Adventures run).
At this time in Supergirl's life she was a guidance counselor at the New Athens Experimental School in Santa Augusta Florida. This story opens with her returning to the school after a break, flying home carrying her luggage! It is an odd opening to an even odder story. As she flies over the campus, an earthquake rattles the school.
To get her hands free, Supergirl flings her luggage high into the air and zooms to the ground to help out. But after a few seconds of heroics, stabilizing some buildings, the earthquake ends.
And it's a good thing that the quake was so brief; it allows Supergirl to catch her luggage as it falls back to the ground.
Okay, the 'toss the luggage in the air' maneuver is odd enough. But changing into Linda Danvers on the campus grounds rather than in a room seems even odder. It is bizarre moments like these that make me realize that the Silver Age was nearing its end in 1980. It doesn't make too much sense for Supergirl to do any of this, not when she could put her bags down on a roof, on the ground, or just about anywhere else.
The school's staff are thrilled to see Linda back. And there are some new additions. The school's new parapsychology department has hired June Moone, an expert of sorcery. I guess an Experimental School would have parapsychology professors.
One of the staff science teacher is quick to note that the school's seismograph did not measure the earthquake. At least by scientific methods, the earthquake did not appear to happen.
Later that night, another quake hits the area. Burrowing underground, Supergirl finds the epicenter and tunneling back up to the surface. The center of the quake is the New Athens campus and standing there is the Enchantress. That's why the quake didn't register on the seismograph; it was a magical earthquake.
The Enchantress seems to be exuding magical energy because Supergirl feels weak and sickened just being in the sorceress' vicinity.
While the two square off, Harris retells the Enchantress' origin.
June Moone was a young artist invited to a costume party being held at an 'old estate castle'. There, she accidentally discovers a hidden chamber which is the home for a magical creature named Dzamor. Granted mastery over sorcery, The Enchantress defeats a monster at the party and vows to use her powers from then on to battle evil.
It is a standard origin story for the Silver Age. I do like the look of Dzamor.
But back to the fight. The Enchantress refuses to stop the quake saying that what she does must be done.
Of course, the quake is endangering lives. If Enchantress won't stop on her own, Supergirl will stop her. And since she can't get near the Enchantress, she has to do it from afar. Ripping up the sod, Supergirl upends the Enchantress, forcing the sorceress to retreat.
The next day, Linda decides to do some research Dzamor, the name the Enchantress shouted during her escape. Thumbing through a rare old volume about the nether gods (the Experimental School really has a lot of resources), Linda runs into June Moone. Moone talks cosmic events when conditions are exactly right during which the old gods can impact the modern world.
In something of a leap, Supergirl puts all the cryptic things the Enchantress said during their battle as well as Moone's comments to come to a conclusion. Santa Augusta must be the 'focal point of an astral alignment' which will give the Enchantress unlimited power.
I suppose it 'makes sense' but it still seems like a stretch to go from those comments to that conclusions.
But, it turns out that Supergirl is right. A third earthquake rocks the school.
And the Enchantress says that the current alignment will grant her the power to eliminate all 'science based' super powers on Earth. And then, armed with near limitless power, she will use her magic to rid the world of evil: crime, sickness, terrorism, and war. Throughout her comic history, and here included, the Enchantress has walked a fine line between being a hero and a villain. Her goals might be noble, but her means aren't right.
And those goals might sound nice but Supergirl realizes that the Enchantress seems pretty unstable. Absolute power in her hands doesn't sound as good as her promises. And with more magic rippling off the Enchantress, Supergirl knows she needs to get far away. Straining, she is able to get up, up, and away into space.
And up in space, Supergirl realizes that anything that puts the heavenly bodies out of alignment will break the 'perfect' confluence and turn off the power rushing into the Enchantress.
In a perfect moment of late Silver Age lunacy, Supergirl literally kicks the moon slightly out of its orbit. That is one mighty kick! You either love moments like these for their lunacy or hate them for their stupidity. I tend to nostalgically love them. I mean how can you not like that second panel?
The sudden change in the cosmic alignment breaks the spell and the Enchantress has no choice but to disappear. But she leaves with an ominous statement ... 'From this day forward -- the Enchantress is the avowed enemy of Supergirl!'
Before coming back to Earth, Supergirl kicks the moon back into its right orbit.
But this isn't the end of the Enchantress/Supergirl feud. Supergirl knows the Enchantress is lurking around. And June Moone isn't going to forget her vow. She will clash with Supergirl again, and soon.
I will admit that almost all the Superman Family Supergirl stories tend to be forgettable. But any story where Supergirl kicks the moon in and out of orbit is just wacky enough to hold a special place in my heart. I credit Harris for saving the Enchantress from DC limbo. This was her first appearance since the late 60s. Mortimer's art is workmanlike.
From a Supergirl collection viewpoint, this issue is of low importance (as almost all the Superman Family stories are). It can probably be found for under $5 at conventions and stores.
Overall grade: C
Labels:
Enchantress,
Flashpoint,
Jack C. Harris,
review,
Supergirl,
Superman Family,
Win Mortimer
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